SteamVR is long rumoured to be in the pipeline until it was unveiled at Game Developer’s Conference 2015. Now news is that Valve will introduce SteamVR beta version for Mac OSX and Linux, within a couple of months.
If you look at the VR industry on PC right now, Windows dominates the space. But Valve is proposing to bring SteamVr to both Linux and Mac OSX platforms.
RoadtoVR reports, that in the Steam Dev Days event in Seattle, Valve’s Joe Ludwig talked about the company’s and view “that VR should be as open to innovation as possible.” Ludwig went on to say: “we’re actively working on support for both OSX and Linux and we hope to get support for both of them into a beta in the next few months.”
Valve’s move to support other platform are commendable as well as encouraging. To run a game on a non-Windows OS, the title needs to a graphics API, such as OpenGL and its successor Vulkan. Quite obviously, these titles are very limited.
In the meantime, Oculus has shut down all rumours about building a VR for Mac. Back in March, Oculus founder Palmer Luckey announced Oculus Rift would support Macs ‘when Apple makes a good computer’. “It just boils down to the fact that Apple doesn’t prioritise high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn’t match our recommended spec,” Luckey told ShackNews. “If they prioritise higher-end GPUs like they used to for a while back in the day, we’d love to support Mac,” Luckey continued. “But right now, there’s just not a single machine out there that supports it. So even if we can support it on the software side, there’s just no audience of people that can run the vast majority of software out there.”